tag:blogger.com,1999:blog-5944063453301890833.post1043576509702140489..comments2024-03-24T12:31:11.019-07:00Comments on Tomorrow, When The Revolution Begins: RTFM - Musing on rulesRenkohttp://www.blogger.com/profile/01004520731687767415noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-5944063453301890833.post-65261897688951574152015-06-17T00:11:42.729-07:002015-06-17T00:11:42.729-07:00Not sure that is quite what Michael is saying. Bot...Not sure that is quite what Michael is saying. Both have starting forces "baked in". What they lack, deliberately I would say, is the "pick & mix" approach to army lists that allows a player if so inclined to agonise over each and every point in a fabricated system. Personally I think that is essential to the structure of both sets of rules. The Pick & Mix thing is something I like when there is a reasonable justification, but is inappropriate for Chain because it would contradict the main thrust of the rules (to play platoons "by the manual" or Dux where "army" composition is tied to the campaign system. There IS a very viable point system for Chain but it only relates in the whole to supports. <br /> Renkohttps://www.blogger.com/profile/01004520731687767415noreply@blogger.comtag:blogger.com,1999:blog-5944063453301890833.post-77123155775328120232015-06-16T20:25:44.988-07:002015-06-16T20:25:44.988-07:00Both Dux Britanniarum and CoC have army lists in t...Both Dux Britanniarum and CoC have army lists in the main rulebook. dmchodgehttps://www.blogger.com/profile/12519028870804563531noreply@blogger.comtag:blogger.com,1999:blog-5944063453301890833.post-2567581382486087372015-06-16T12:27:41.364-07:002015-06-16T12:27:41.364-07:00Well said .... I need to play them moreWell said .... I need to play them moreGeordie an Exiled FoGhttps://www.blogger.com/profile/01002743056274635657noreply@blogger.comtag:blogger.com,1999:blog-5944063453301890833.post-75158394283457355932015-06-16T06:19:21.708-07:002015-06-16T06:19:21.708-07:00There was a longer post here but it was sounding t...There was a longer post here but it was sounding too "grumpy old man" for my taste. TFL does not write tournament rules and that tends to turn off the FoW and BA based market. <br /><br />I agree with playing through a game or two solo, but there is nothing like new players to shatter your assumptions.PatGhttps://www.blogger.com/profile/00379668269395518541noreply@blogger.comtag:blogger.com,1999:blog-5944063453301890833.post-47920279433837934802015-06-16T05:08:22.880-07:002015-06-16T05:08:22.880-07:00I have been play TFL games over all others for clo...I have been play TFL games over all others for close to a decade. OMG That is a long time. And I find the players well read and interested in how the games go vrs who wins. And it is very much " playing the period and other rules". <br /><br />You are right about reading, rereading and testing out the rules solo. Often I have to play through the rules 2 or 3 times to start to get the sutalities down, but they are worth it. These are all fun investments in time and effort. Jon Yuenglinghttps://www.blogger.com/profile/18140492307166591621noreply@blogger.comtag:blogger.com,1999:blog-5944063453301890833.post-84965714210711295652015-06-16T04:47:43.448-07:002015-06-16T04:47:43.448-07:00Interesting post. RTFM indeed! That should be a ...Interesting post. RTFM indeed! That should be a slogan for all gamers, especially as so many new rules sets with sexy production values come onto the market each year. When I've been responsible for introducing friends in our gaming circle to new rules sets, I've always taken ownership of them. I read the rules before hand, and fight a solo battle on my own table to get a feel for how they actually work. That doesn't mean that we don't get things wrong in our first H2H game, but it certainly minimizes the effort.<br />I've been following TFL for some years, and I do think they have struggled to overcome some of the initial biases you mentioned. The choice of names and unfortunate acronyms (Troops, Weapons and Tactics, Chain of Command) don't help. Another criticism, more commonly heard, I think, is that the rules are difficult and vague, and don't have army lists baked into the main book. In fact, that's a prejudice that Richard Clarke and his contributors have towards games like Bolt Action or FoW, which have a reputation for being easier to play. I think the card driven mechanisms of previous TFL games hasn't always served them well, which may explain the dice-driven system in CoC. However, TFL seems to attract serious gamers and ex-military, which suggests they are on the right track for a certain, older and more mature gaming demographic, and hopefully there is enough profit in that sector to sustain TFL. I agree, long may they continue.Mad Padrehttps://www.blogger.com/profile/00410143683610813671noreply@blogger.com