Showing posts with label Chain of Command. Show all posts
Showing posts with label Chain of Command. Show all posts

Sunday, 2 November 2025

The Last German

Meet Hans

Hans is in theory the last German figure for my Volksgrenadiers for Chain of Command \ Bolt Action. I say last, because of course at some point I will "need" more, but this is the last of the planned additions. Hans is part of my Recce team - three guys with an MG42 and a Junior leader. They're an add on to an add on in that I can take a Sdkfz 250 /1 as a general transport or use it to carry a recce team. All is good.

Hans and his team

Unlike the bulk of the force these are from the Victrix Late War German Infantry set, rather than the Warlord Winter Germans. I thought as these guys were going to be attached from another unit a different style of model would be nice, and also it gave me a chance to try out the Victrix models in the flesh. I bought a single sprue from The Sprue Shop as I was only needing four guys.

On that note they're very nice models. Less "heroic" in proportion to the Warlord models, but still very nice and I'd certainly get more if I needed them, which I must keep reminding myself, I don't :-) . If I decide to do PanzerGrenadiers I'll use Victrix.

So another project "completed". Taking a break from WW2 painting before launching into the British who will be a matched army for the Volksgrenadiers, and there are still 28mm Napoleonic French and Austrians to finish, plus a Spanish Napoleonic army to start, so I'm not short of projects, but before I launch into those I have another little side project to finish involving football, or should I say Soccer? 

Hopefully next time Muchachos!   

 

Sunday, 31 August 2025

Feeling slightly "icky" - Volkssturm & JoJo Rabbit


I was looking for some support for my new VolksGrenadier and I noticed they had the option if fighting on home soil of taking a Volkssturm squad. Very thematic, why not? 

I searched for some miniatures and in the end found some 3d files that fit the bill (JustSomeMiniatures). These were printed and I've got them painted over the weekend. 

To give me some inspiration I watched Jojo Rabbit. I love that film, its funny, poignant, shocking and all over brilliant. It even proves that Taika Waititi can actually direct a film without losing his thread, can do action scenes very well and his portrayal as Hitler is certainly different. The final battle scenes are superb and the historical look and feel is excellent - if seen through the eyes of a ten and a half year old boy.

AND that sort of hits the nail on the head. I've painted up my Volkssturm and they look great I think. Great that is if you think old men and children should be fighting a war. For the record the actual age of Volkssturm was supposed to be from 16-60 years of age, but in the end 10 and 12 year olds were involved. 

I'm not the most cerebral man when it comes to my wargaming. I have no problem building, painting and playing Germans (or Japanese) in WW2 games because I think we need to recognise and acknowledge the historical bit in historical games, though I don't "do" SS. I also don't shy away from the symbols, the German Swastika appears where it historically would because I think we should not shy away from that sort of thing. Let's face it, every soldier who fought for it was either killed, captured or surrendered so it represents nothing but abject failure and defeat. If it stands for anything it should be  reminder of a divided world uniting against tyranny, but at that point I'm rambling into some long and quite political grass.  Context is for Kings. Having said all that this squad has had me thinking.

Anyway what do people think? Should we represent things like Volkssturm in our games or is it a bit too far, and if not, what is?  

Also if you haven't already seen it, watch JoJo Rabbit!


Thursday, 28 August 2025

Update on Ze Germans


In an earlier post I mentioned I had "picked up" a German Late War army for Bolt Action from Warlord Games, with the intention of using it for Chain of Command (why not?)

It took a while to get the painting started, but a bit of perseverance and I'm almost there.

For Chain of Command I decided I would go with VolksGrenadiers in late1944 \ spring 45. The organisation is as follows:

Senior Leader (the boss)

Grenadier Team - 3 Rifle-grenadiers

2 Assault squads - 8 StG44s

1 LMG Squad 8 troops with 2 MG42s formed into two LMG Teams

Not too much - only 28 miniatures as base. I decided to go with a pair of Panzerschreck teams as supports, as a glance at the ORBAT said "how many!!??", a tripod mounted MMG, a sniper, medic and Forward Observer. I am also going for a Hetzer (cos Hetzers gotta Hetz) and a Panther on the off chance I get a maximum support point game. No towed guns etc - I don't like painting horses and that's what the VolksGrenadiers get as transport in real life.

The army box didn't contain the Panzerschrecks, sniper or Hetzer but I was fairly confident I could source them elsewhere, or in the case of the Hetzer I already had a printed one. I thought I would 3d print some Panzerschreck tubes and add them to Warlord figures to fill that gap. 

So a month or so later and I'm almost there. My Panther still needs painting, as do the Medic and Sniper, but they're not going to be a big issue. My main problem is the MMG team, which for Bolt Action is only three guys but for CoC I'm going to need another two crew \ ammo bearers. I managed to banjax my original plan by simply using up all the kneeling bodies in the army box on the infantry squads (Doh!) so I'm scouting around. Other than that, I think I'm done.   

So what about using this in Bolt Action - is it possible? 

Yup - well, pretty much. I ran it through Easy Army , an online list builder, and with some jiggling it fits. I can run the same three squad organisation, though to get a pair of MG42s in the MG Squad I would have to split it in to two small squads and add an extra man to each - no problem as the three rifle grenadiers are not represented in Bolt Action so I can sub them as plain riflemen. The MMG is also a bit vexing in that under version 3 of Bolt Action they are bought as a Heavy Weapon Platoon with a minimum of two weapons - so I need either another MG42 on tripod or I can paint up the 8cm mortar team that doesn't appear in Chain of Command. I gave another option - drag my "Stalingrad" era MG42 into the game I suppose - will look a bit out of place due to the different bases but otherwise should be ok for now til I make a more long term decision. If I'm running with an armoured "platoon" I can take the Hetzer and Panther together. All that comes to easily 1200 pts plus in Bolt Action v3.

Do I need some more "stuff" for these? Reading CoC2 there are some missions where light armour is an advantage. I think a Sdkfz 250 would fit the bill, either a vanilla 250/1 or maybe a 250/9 with a 20mm?? 

So that's Ze Germans done for now. Not 100% sure what will be next but we will see

Cheers

Saturday, 23 August 2025

I made a thing! Chain of Command ammo tracker

Will look better painted but I'm chuffed!

For Chain of Command V2 I needed a squad ammo tracker for my new Volksgrenadiers (update soon). Basically each squad starts with 2 Panzerfausts, three HE grenades, and one smoke grenade. Problem is I wasn't sure how to track them. 

My initial plan was to get a normal base and stick a micro dice "cage" into it, and a few bits of cut up models with a spare Faust etc. Drop a dice into the cage and use that to track usage. Simples!

OK a bit wasteful and faffy but it works. I'd need at least three for the squads and two different but similar ones for the Panzerschreck teams but again it was doable.

Then I got a bit thoughtful - could I print them?

So I've spent a few hours teaching myself basic technical jiggery pokery and have a result! OK none of the result is "original" - basically I am "remixing" free 3d .stl files and slapping them together, so not exactly rocket science, but for a 59 year old with almost no experience I'm pretty chuffed. Before you ask, the big plan is to use different coloured micri dice for the Fausts, smoke and Frags.

Ok more honesty - the Panzerschreck counter worked first time, but the squad ammo counter just turned into spaghetti  

Got the bit between my teeth now. I'm going to make a two die version with no Panzerfaust for the earlier Germans, and then maybe think about the Brits...... 

 

Monday, 30 June 2025

Ze Germans are Coming - Chain of Command 2

I've realised I sort of repeated myself with the last post, so this is something of a correction, or at least something with actual content.

I decided on VolksGrenadiers, thinking spring 1945 as I didn't want to have snow on the bases.  I did a trawl and realised Warlord were the only real source for suitable figures with enough StG44s to make up the platoon. I also worked out I would need an extra sprue or two to make the full platoon as a box of 30 wasn't quite enough. 

So I shopped around and decided that getting the Warlord Bolt Action Winter Starter Army was probably the best \ most comprehensive option. I don't really play BA but the box is great for CoC or any WW2 set of rules. There are some bits in there I wont need - ie the mortar team, but the rest is great.

So here is the box and it's contents. 


Metal bits - Command, MMG and Mortar etc

Open the box and its chock full of "stuff"

Lots of VolksGrenadiers

Opel Blitz \ Maultier

Instructions etc

Panzer IV H

Bases etc

So there's "enough" there. I don't really need the mortar team and I probably would have preferred a Hetzer or STuG to the Pz IV and Blitz, but they will always come in useful. It cost £78 from Zatu including postage.  Ok that's more than the £30 a box of Winter Germans would cost, but there's a lot of added value in there so I'm happy.

Now to get on with it and start glueing and painting. Wish me luck!

Sunday, 29 June 2025

Starting Chain of Command 2

I'm a big fan of Chain of Command so when v2 was announced I was a happy but slightly concerned bunny. Happy because more CoC, concerned because I've seen many great rules set broken by "updates".

Not played yet, but on first, second and third reading the new rules look good - evolution and tweaks not revolution by the looks of it.

My gaming group have started building armies, and of course they went late war. I have Early War Dutch, Finns and Germans, and Mid War Germans and Russians. You can see the problem. I decided to give Late War a try and the initial thought was, "surely it should be easy to upgrade my Mid War Germans to Late War?" Oh you sweet summer child :-)

I've ended up buying everything. Ok this wasn't too bad as I picked up one of Warlord's Late Winter German starter armies at a reasonable cost and that has just about everything you would need. 

Almost

Anyway I've decided to go full Nazi and do VolksGrenadier complete with Assault Rifles - more on that later.

So look out for some build, paint and hopefully game updates soon.

Cheers

Sunday, 25 May 2025

Chain of Command 2 Late War Germans - where to start?

Chain of Command 2 from Two Fat Lardies has arrived (Huzzah!) So after thirteen years of version 1 I'm looking at what I need to change. 



AND of course this being historical gaming where there are no such things as regular new editions that force you to buy stuff again, the answer is nothing! Gotta love historical Wargames.

OK Almost. HMGs are going to need some sandbags or similar, but other than that I'm not seeing anything "new" needed yet.  

So I was wondering about what I would need to expand my current German army into the late war period and it got me thinking, so here are my thoughts.

There are four German lists in the main CoC2 rules, Infantry, PanzerGrenadiers, Fallschirmjager and VolksGrenadier. The FJ are uniformed significantly differently to the others so I'm disregarding them. TFL have gone full historical on the VolksGrenadiers allowing you to field the fabled StG44 "assault rifle". I'm going to go all Grognard here. Other rules allow almost any German Infantry to have the StG44s but the actual issue was really just to the VG Divisions raised in 44/45 . Of course the chaotic situation as the Reich collapsed doesn't mean other units or individuals didn't pick them up, but fielding them outside the few test units or VGs is a bit of a stretch. 

The three organisations are quite different. The Infantry have three Mg42s, 4 MP40s and 24 riflemen,  PanzerGrenadiers have 6 MG42s , 3 MP40s and 15 riflemen, and the VGs have 2 MG42s, 1 MP40 , 3 rifle grenadiers, 16 StG44s and 5 rifles.

All have some Panzerfausts chucked around if you were wanting to represent them.

So if I wanted to do that, what's available?

Victrix have just released their new Late War German Infantry set. It looks damned nice and includes some support weapons, an Mg42 on sustained fire mount and a Panzershreck . I've had a look at the frame pics however and it looks like you only get eight StG44s in the set - not enough to do the VolksGrenadier. They do seem to have everything you need to do the Infantry and PanzerGrenadiers however.

Warlord typically have several box sets available. 

The Winter German Infantry set are all bundled up against the cold, but you get 30 models and enough StG44s to field the full 16 out of the box. In fact the only issue is you will be one man short of an Infantry platoon as there is only 30 models in the box and I calculate you need 31. I'm sure you can either but a frame from the Sprue Shop or get a spare donated. This is a good set, and with everyone in greatcoats is a pretty easy painting project. 

Next up the "Grenadiers" box set. One of the older sets so maybe less sharp, nevertheless you get 15 StG44s and enough of everything else - just about. you will be short one guy as with the "Winter" set but that's easy to fix and an extra sprue if needed will provide your spare StG44 if you are doing VG.

Last from Warlord is the "Waffen SS" box. This has enough StG44s but seems to be a bit short of MG42s.  My earlier comments on 30 man sets also applies here, plus my Grognard dislike of them having StG44s in the first place but there you go.

So what I think I'm saying is that unless you want to do VolksGrenadier Victrix is probably the best choice because you get enough of everything plus a few useful support options thrown in. If you want to do the VolksGrenadier then Warlord are a better option, though here you will have to step away from a "one box" solution and buy some support weapons.

I'm not sure which way I'll jump - let me know in the comments what you think?

  

Thursday, 3 April 2025

Bloody Rivet Counting - Finnish Tank dilemma

In Bruges last year with some old friends it was explained to me by a guy with initials after his name that one of the reasons our disparate group of Mid Life Crisis men that constitutes the group get on so well is that we all subconsciously recognise we are all a bit "wierd" or "on the spectrum". Other than that we really have very little in common but our friendship has lasted decades. I think he may have, in layman's terms, been referring to the general "shediness" of our group - we all either have sheds or suitable substitutions for them (I have a loft) even though we use them for vastly different reasons.

My particular problem is my mind gets a bit churned by rivet counting and all that. Here is the latest example. 

In earlier posts I mentioned my Finnish WW2 project. This has been a long term thing and they're yet to see the table. I seem to come back to them now and then and add something. Some of the adventures can be read here if you are at all interested:

Here     , Finnish StuGs Part 1 , Part 2 , Part 3

So my current dilemma is about tank support for the Winter War. At the time the Finns only really operated the Vickers 6 Ton tank. 


Here is an actual Finnish Vickers at the Parola Museum in Finland

They also used quite a lot of abandoned Soviet equipment - the Russian habit for leaving perfectly serviceable tanks around to be towed away by farmers turns out to date rater further back than the 2020s. 

Soooooooo...... my cunning plan was to print a T26 and use that. The T26 was a Soviet "copy" of the Vickers and used and abandoned in large numbers in Finland during the Winter War. This has the advantage that I already own the file and use one in my Soviet force. I was further cheered when looking back at the file to discover it contained a Finnish turret option. So I happily printed it - here it is 


Yay - job done. I quick paint job, maybe some clever paint to show the old Soviet markings hastily overpainted. Will look cute as well..........

Except for my rivet counting brain. As I was going to sleep last night - I kid you not, I realised there was a problem. That turret, the "Finnish" turret, is taken from the Soviet flamethrower version of the T26 - the OT 134. The Finns captured them and rearmed them with guns rather than flamethrowers. Which means I cant use this in the Winter War because the rearming means they dragged them away back to the depot rather than just turned them around. 

Ah well

Sunday, 12 November 2023

Double Dutch - project for 2024

I've backed a Kickstarter for the KNIL in 28mm. The company is May 1940 Miniatures who make a nice range of Dutch figures for err.... May 1940. They've decided to expand into the troops defending the Dutch East Indies and as Two Fat Lardies are promising a new book centred on the Far East for Chain of Command it seemed like a good idea. The KS wont deliver until summer 2024 so plenty of time to get the rest sorted out. I already have a Dutch force for Chain of Command from May 1940 Miniatures and theyre good quality so I think the new range will be fine. All good.

Except I also did a matching force for Blood Red Skies when I did my 1940 CoC force, so I suppose that means I should do the same for the KNIL. Problem is that means the Brewster Buffalo will be making an appearance. Sigh. Ok it doesn't "need" to be the Brewster 339. Technically the KNIL flew several interesting fighter types such as the Hawk 75 and the CW21 Demon. The former is probably too good, the latter just downright weird but quite interesting. Planeprinter does both so not actually a chore.

Hawk 75s

CW 21

Bombers are going to be easy - they use an export version of the Martin B10, ok it's not exactly a "Tier One" bomber, and it looks a bit strange, though actually by the standards of the time it's not actually bad. OK it is, but beggars cant be choosers. PlanePrinter does two versions of the B10 so it should just be a case of printing three out. 


And that should be the end of my KNIL problems............. except decals. The ongoing issues with my previous decal supplier Miscellaneous Miniatures cause a certain amount of trepidation as p&p from the States is now something in the region of $20 up from something like $5 . Luckily some generic Dutch orange triangles are available from i-94 and Pendraken stock those, so no great problem.

So there's the project - will update on how I get on as and when

Cheers!




Tuesday, 5 September 2023

Fin(n)ishing a project - a decade late

Ten years ago, back in 2013 (I had to check) I had my first "bad" Kickstarter experience. These were the days of innocence when Kickstarter was used to fund projects not as a sort of pre order system. Baker Company (UK not US) announced their Kickstarter and wanted to raise £3000 to fund a matched pair of Winter War armies in 28mm . Sixty quid (£60) was going to get you an infantry platoon plus a shedload of stretch goals. Seemed like a good deal so I chucked some ££££ at it to get a Finnish infantry platoon.


As you can see - quite a lot of "stuff"

The problem was, so did everyone else. £57021.00 was actually pledged. Baker Company were in trouble because their Kickstarter was so popular - they had factored in about fifty orders to fulfil, and in fact ended up with 428 backers. They didn't have the capacity to do it all. The project was a disaster that killed off Baker Company. They struggled to fill those orders, missed schedules and it all went pear shaped. The original plan to ship in one lot was replaced by shipping in smaller parcels to try and give everyone something, meaning the shipping cost calculation went south. Pressure from backers "where's my stuff" etc meant they rushed the production and at least from the models I received they were wearing the moulds out and including models with terrible mould lines and miss casts that should not have made it past Quality Control. I made a decision to collect from a show - can't remember which, which turned out to be a wise decision given the whole thing collapsed, taking the company with it. I got some, or most, but not all of what I was expecting, but quite a lot of is was so badly cast as to be almost unusable. Many backers didn't even get that. With hindsight I don't blame the creator, or rather I don't think for one moment this was deliberate, just a guy with what looked like a good idea getting overwhelmed and not being able to deliver.  

As I said, quite a lot of the "stuff" I got was not great. The figures were ok when cast reasonably, detail was "soft" but shrug, snowsuits. There was way too much flash on some and some mould slipping. This was particularly the case with the metal parts on vehicles. The Field Kitchen was the worse, but quite a lot of infantry was "not great" . I marked this up as a "lesson learned". I painted up a dozen or so but the whole project was tainted for me and I stuck it in a drawer. 

To be fair some of the bigger models did look the business - this is the Aerosan. It was a bit of a pain to assemble, and I think I got two left skis which didn't help, but like I said, I think it looks good. 


On and off I added some extra bits - a T34 from Warlord with a turret swap option, and a StuGIIIG from Rubicon. I posted my progress on the StuG 

here https://twtrb.blogspot.com/2017/05/stug-life-part-1.html 

and here https://twtrb.blogspot.com/2017/05/stug-life-part-2-when-is-stug-not-stug.html 

and here https://twtrb.blogspot.com/2017/05/stug-life-part-3-winter-is-coming.html

Ten years later and I was surfing the web and found Parkfield Miniatures Winter War range. These looked suspiciously familiar and at first I though this was Baker Company reborn (apparently it's not). The Winter War range was however clearly designed (or coincidentally) to match the Baker Co models. I banged a test order in and was happy with the resulting figures. They're well cast, detailed and animated, and match my old Baker Co figures (almost) perfectly.

All Baker Co


Baker, Baker, Parkfield, Parkfield

P- B

P - P - B

So that's why I'm currently up to my eyeballs in white paint and am studying Chain of Command lists. Between the better Baker Co figures and Parkfield I think I can get a good CoC force out of it. If I finally get to play with them this could possibly be the longest \ most drawn out wargaming project from start to table I have ever done. 

Cheers!

  

Sunday, 22 January 2023

At last - a "proper" game ! Chain of Command at Hartlepool Gaming Group

I think I misjudged just how much Covid, lockdown and all that impacted on my gaming. It wasn't just the lack of games, it was the type of game I was playing now the restrictions were lifted - ie skirmishing or small scale games with a dozen figures or less. I've played quite a few - Luna (still superb IMHO) Space Station Zero (worth it just for the innovation) to name but a few. And Blood Red Skies of course, which is probably my go to pick up game. 

But that is sort of the problem. These are all really short games - small forces and done in an hour or so. I was pining for something a bit more in depth. 

Rescue came, as is often the case, in the pub. Slight digression, the pub in question is "The Rat Race Ale House", on Hartlepool railway station. This is the second micropub established in the UK and is very much worth a visit. Check the opening times however as they're a bit "exotic" or possibly erratic. Best experienced rather than explained. 


http://www.ratracealehouse.co.uk/

Anyway I was in there last week relaxing after a bit of a stressful day, and who walks in but Andy T. Andy is a stalwart chap who used to be a member of the Hartlepool club but has since left. We sit and have a chat - and a pint or so in says "would you like a game of Chain of Command on Saturday at the Gaming group??" (this is a community gaming group that meets Saturday nights in a dance studio - they play mostly board games plus a fair amount of BloodBowl, some role playing games and there is a small 40K and Middle Earth Fantasy group). They're a great group and very friendly. 

Hartlepool Gaming Group on Facebook

"Yes please!" says I. We drink up and agree to meet Saturday. Andy will bring 1942 Soviets, I will bring 1942 Germans. As neither of us have played for quite a while we had a gentleman's agreement not to bring mortars or flamethrowers, which can sometimes be a bit "un fun" if on the receiving end. 

One of the problems with the Gaming Group as a venue is terrain - they don't have any. Luckily I had sort of bought some terrain as a self inflicted Christmas present the year before last - a double sided mat and some boxed terrain from a company called "Monster Fight Club". This stuff is probably worth a post on it's own. It does look a bit "plastic" because, well. it's plastic, but it's also lightweight, packs up small and appears to be almost indestructible in normal usage. This , combined with some Russian buildings I inherited from Andy P which I repaired and "tarted" up quickly, should be more than enough, and along with the rules and my Germans would be reasonably portable. It was also the first time I really had a chance to use it so I thought "why not?" I also chucked in some lightweight plastic hills from Kallistra.

So Saturday night arrives and we set up. We agreed to play the Patrol mission. Andy has a four squad Platoon with a Maxim in support, I had a standard three squad Platoon with an MG34 on sustained fire mount and a medic to balance out. The Patrol phase went ok - we were both clearly "ring rusty" and made a few miss steps, but we were soon into the game. I wont go for a blow for blow report, but it was a good game. 

The main action evolved on the German left flank, where a squad pushed up to capture a barn that was (I thought) a good point to pivot and roll up the Soviet flank. Sadly Andy had the same idea and we both rushed squads up to the barn then realised neither of us could do much to get around it to get to contact without taking a lot of fire from the opposition forces in the centre of the table who were mostly engaged in shooting at each other, and anything that stuck its head around the corner of the barn. Technically the Germans were outnumbered 2:1 as the Sovs had ran two squads up to it, however there wasn't really enough room behind it so they were taking casualties from an LMG that had a narrow but viable shot at one corner. He tried to push around the other corner but ran into the German Squad's MG34 team which caused predictable carnage as he was in the open at close range, and the survivors ducked back to "their" side of the barn. Andy surprised me mid game by wheeling his Maxim into the open to get a shot at the squad hiding behind the barn. That hurt, hitting the NCO and wounding him, and killing a couple of riflemen. The NCO rallied and threw a smoke grenade to provide some cover, and the now exposed Maxim team was assaulted by the German Platoon leader and a handful troops who responded to his call of "Handgrenatten! Follow Me!". They wiped out the gun team in short order, but in doing so were caught by some vicious covering fire that broke the squad and forced them to retreat. At the barn the German medic arrived and patched up the leader. The leader then rallied his troops and taking his lead from the Platoon leader assaulted around the corner of the barn. This went well at first, rapidly routing one Soviet squad. The second squad however was having none of that and piled in. This should have been ok for the Germans, who had a firepower advantage, but the dice were not kind and the Soviets broke them and drove them back. That put the Germans on break point, and gave the Sovs a costly victory. One final mention must go to the Soviet squad who were on the far right of the German line. Their NCO must have been called Marx - Groucho not Karl, as he ordered his squad out of a building to race across and shore up the centre, where the Germans were starting to win a fire superiority. They got out ok, but then declared they were going to run (3d6) and scored three ones, picking up a point of shock in doing so, then tried again and managed to cover an inch or so total - obviously tripping over their clown shoes :-) pics below

Germans head for the barn



Soviets head for the barn


Marx and his comedy squad 

Final German positions - note the sole survivor retreating from the barn!


Great game, great opponent, and plans for another soon.   

Tuesday, 15 June 2021

The Rotterdam Project Part 6 - Armour

Zombie Blog Post Alert!

Way back in the far lost mists of time - or just over a year ago, I was working on some Dutch Marines for a 1940 Chain of Command force. 

At the time there was an excellent range of figures and some support weapons from May 1940 Miniatures - based unsurprisingly in the Netherlands. The range was missing vehicles and some of the larger support weapons such as field artillery. This was before I acquired a 3d printer, but Paul D kindly printed a Pantserwagen M38 for me. It was a scaled up model from 1:144 so details were a bit fuzzy, and Paul had struggled with the print so it was warped, but beggars cant be choosers etc, so I put it together and painted it.

Covid and Brexit have made our planned Blitzkrieg campaign get delayed, but recently I saw a designer had released 1:56 (ie 28mm) stls for both the M38 and M39 Pantserwagens. They were not cheap by .stl standards, but I thought "why not?"

The M38 is the biggest model I have ever printed, and to be honest there are some issues with my print (not the stl which is superb), however it was declared "good enough for Government Work". Similarly the M39 with hindsight could have been printed at a better angle to avoid some of the obvious stepping, however on the whole I am very happy with the way these turned out. They're both hollow so are reasonably light, and I learned a lot from printing them that I'm sure will hold me in good stead for the future.

A basic paint job and here they are.

That should put Herr Hitler off should he decide to cause trouble!



Tuesday, 26 May 2020

Stalingrad Redux Part 3 - Dug in T34

This is one of those "I have a cunning plan" moments. Reading up on the battle it became clear that the German Panzers had a lot of problems with dug in Soviet T34s, mainly due to the difficulties in spotting them before they could get their shot away. Initially I was very sceptical about how powerful these would be in Chain Of Command (and said so on the Facebook Group), My experience with CoC over the years is that if you sacrifice your mobility you lose. Stationary tanks in CoC are very vulnerable to infantry close assault, particularly in close terrain. When I thought about it a bit more however I do see the point - in real life, and in CoC, the tank that gets the first shot usually wins against another tank, so being able to deploy and shoot with a tank near a Jump Off Point is actually very handy indeed (apols to the guys on Facebook).

Anyway I decided I needed a dug in T34. I didn't want to just put some earth banks around a normal full kit, I wanted to show it was properly dug in. I contemplated buying a kit and chopping the hull down, but that seemed like a faff too far. Then I wondered if Paul Davison could print me something suitable on his 3d printer? I explained \ badgered him about this and he went away and seemingly forgot, then a week or so later dropped off a pla print of a T34 that he had amended the files so as to cut the hull down to just above the running gear. I have to say it was almost perfect for my needs.

I decided to paint it as one of the alleged unpainted models that was rushed out of the factory onto the battlefront. I suspect this is a bit of propaganda but it certainly looks different. I built up some earth around the hull and a quick paint later here is the result - and most pleased about it I am.


Here it is cunningly hiding on my painting table!

The only problem now is I want to build and paint a full hulled version in a similar scheme - maybe a "bitser" with a painted hull and bare turret or................



     

Monday, 25 May 2020

The Rotterdam Project Part 5 - Roadblock

The whole lockdown thing has meant I've been flitting about gaming projects even more than normal, as there is no particular rush to finish anything for an upcoming game. One of the casualties has been the "almost" finished Dutch for 1940 Chain of Command which I got mostly done just before lockdown. Mostly. I was short some roadblocks, a few entrenchments, that sort of thing.

When lockdown was announced I was just about ready to order some pre made barricades, but then in all the uncertainty I decided to try scratch-building a barricade myself. Only a couple of problems, one of which was I was not sure what one would look like (!).

Luckily google came to my aid, unearthing this pic of a Dutch squad heading out (or back) through a rural roadblock.


It's a fascinating picture because it tells an interesting story. This is clearly a well thought out obstacle, not a hastily felled tree, and the more I looked at it, the more I liked the idea of copying it - "Play the Period" and all that. The other advantage was I thought this would be a minimum cost build - and so it was.

I initially went for a short constitutional walk, coincidentally bending down every now and then to pick up some likely looking twigs. When I got home and in the cold light of day I realised I could do just as well with some off-cut dowel, and was less likely to get any suspicious creepy crawlies coming out of the woodwork. I also stole a couple of the cats' chew sticks (sorry guys) for the main trees. After that it was just a case of sticking everything together. That took about half an hour. Then I put it off to one side to dry - and forgot about it. Yesterday I was casting about for something to do and saw the roadblock, and got it painted up in short notice. I'm quite happy with how it worked out. Obviously not quite the same as the original, but recognisable. The idea is it will sit on the road rather than being an extra road section.


It may be a bit too rural to really fit the Rotterdam theme, but it will do for now.
 

Friday, 1 May 2020

Stalingrad Redux Part 2 - The Workers United Will Never Be Defeated!

This has turned into a bit of a Covid19 Project. I already have some German Pioneers so I decided to try and do some opposition. The obvious option would be Soviet infantry but there are already plenty of those. Second choice was Naval Infantry, but in a moment of confusion \ inspiration I decided to do Workers Militia.

(The History Bit)
Depending on how you look at it the period before the battle of Stalingrad was either a skillful Soviet retreat or a sort of coordinated rout. Either by skill, luck or judgement the Soviet troops facing the 1942 German summer offensive (Fall Blau \ Case Blue) didn't get caught by the repeated encirclement attempts as they had the year before. Rather, they fell back in a series of local retreats that left the Germans clutching at thin air. This really stumped the Germans as their strategic plan, in fact the whole concept of Blitzkrieg, was to encircle opponents armies in the field. It could be argued that the Red Army was just doing the traditional "trade ground for time" thing that had worked time and time again (I'm looking at you Napoleon). The problem was this was rapidly turning into a habit and the Soviet people were starting to get a bit worried. By the summer of 1942 the Germans were in control of a rather large portion of the Soviet Union - sure, there was plenty of it out East, but the main population centres were all either under German control or under threat. If the Red Army kept falling back as it was in Summer 1942 there was a very real risk that there would be nothing left worth defending. Enter Stalin and his infamous Order 277 "Not One Step Back" . Order 277 is probably one of the most misunderstood orders of the war and has been used repeatedly to paint the Soviet Union and the Red Army in negative terms. There isn't enough time to fully discuss this here, but the overall effect was to make it clear that it was no longer acceptable to keep falling back. From 28th July 1942, it was time for the Soviets to stand and fight.

Back to the Militia. The withdrawals of the summer were almost instinctive rather than planned. That meant the Red Army in the area of Stalingrad were in no shape to hold the city. They needed time to reorganise. Luckily there was a pool of manpower available - the Workers Militia Battalions, mainly based around the factories. These local forces formed the first line of defence at Stalingrad, along with the AA batteries, and they suffered heavily when the Germans arrived, being almost wiped out. What they achieved however was to give the Stalingrad Front the time it needed. The rest is history.

As a gaming force the Workers Militia is interesting. There is an official Bolt Action army list, but nothing for Chain of Command. The Bolt Action list is pretty basic - in fact the platoon has no SMGs or LMGs - just rifles - and has the option for unarmed squad members - "the one with the rifle shoots" etc. How realistic or historical this is overall I don't know. Maybe for the winter of 1941? but by the summer of 1942 the Soviets had recovered and their armaments industry was churning weapons out in impressive quantities. The photographic and documentary record is clear that at least in Stalingrad the Militia were equipped with both SMGs and LMGs. After that the support weapons available are probably going to be the same as line infantry, and once the regular army arrives will be regulars too. In Chain of Command there is no "Official" list, however there is a Partisan list that fits the bill for the main body well enough, and I can write a reasonable support list.

So here we are - Workers and Peasants united against the Fascist invader


I wasn't too keen on the Bolt Action Soviet Partizans -partly due to the lockdown making availability questionable at the time, so I went a bit "off the reservation"and mixed and matched, which I think is perfectly acceptable given the subject matter. Most of the rifle armed figures are Bolshevik Militia from the Copplestones Castings "Back of Beyond" range. Ok they're a couple of decades out on date but are otherwise fine as armed Soviet civilian types, and I'm sure Grandpa Ivan would be out manning the barricades anyway. The SMG and LMG armed figures are from Artizan Designs. As I was casting around the net for more suitable figures I stumbled across the Eureka 28mm Workers Militia. This is a very small range and a bit more expensive than the Copplestones, but are spot on for the job in boiler suits. If I had known about these at the start I would probably have just used them. My Commissar is Warlord plastic, as are the ATR and some of the support weapon crews. The support weapons are mixed, with PSC providing the 45mm ATG and crews, and a 3d print of the 76mm M1927 and Ampulomets. The PSC 45mm ATG set is fantastic value and although still available it looks like the link is not working if you try and find it through the website menu - but if you search for it directly you can order it. You get 2 guns and crews and you can assemble the guns as either of the 45mm ATG variants or as a 76mm Infantry Gun - sadly this is the version that entered service in 1943 so isn't available at Stalingrad. The medics are PSC and 3d prints. Lastly the Commander is none other than Warlord's Johnny "Red" Redburn who is taking a couple of days off from commanding Falcon Squadron to do some fighting on the ground. He probably had to ditch due to engine failure and decided to help out.

Eureka Workers Militia Squad


Support weapons
Commissar, Johnny Red (out of focus) and the nurses

All the militia were painted with this new fangled Citadel Contrast paints - and I have to say it works quite well.

I need to add a sniper or two - these just arrived from Bad Squiddo Games and the pose and details are stunning. I also have some tank hunter teams to paint, a couple of guys with Molotov Cocktails or AT grenades. After that all I will need are a tank, and some barricades. And Jump Off Points, and Patrol Markers, and...............

Saturday, 18 April 2020

Stalingrad Redux

A while ago we decided to do a Chain of Command Stalingrad Campaign. It went really quite well but broke down when our platoons were "non combat effective" (as Holly said, They're dead Dave). In some ways this was a very successful campaign with a historically accurate result. Battles in urban areas were ridiculously bloody, (They're all dead Dave) and we burned through the reserves and reinforcements in a couple of games. The result was that after a while our units became more and more static - we could reasonably expect to hold our positions but had no chance of expanding them. Those that were still breathing that is. It was an interesting lesson.

We had decided to do it again - but this time with some changes to learn the lessons from our previous experience - and then the lock down began (!)

Anyway I thought I would share our cunning plan, just in case anyone else feels the need. We will be using the campaign rules from "The Sharp End" campaign system from Two Fat Lardies . This is really, really the best buy you can get for a tenner, even if you don't play Chain of Command. Seriously, if you play any WW2 set of rules, Bolt Action, Disposable Heroes whatever, just pick them up here from Two Fat Lardies store. They're full of great ideas that will easily transfer to your favourite system. Do yourself a favour - buy them.

Ours will be a ladder campaign, based on a vaguely historical series of locations \ events rearranged in a more Hollywood sequence, with the results of each battle dictating when and where the next game will happen. If the attackers win they will push through to the next "rung" on the ladder, and if they lose they can be pushed back. The campaign will end with either the Germans capturing the banks of the Volga or being thrown back past the city outskirts. Or everyone dying. My money is on the latter tbh.....

Anyway - Stalingrad 5 step ladder campaign – thoughts & suggestions

Campaign Zones as follows – each would be a different scenario\play style

1. Outskirts (Soviet Campaign Objective- campaign start)
2. Train yards and factory
3. Fallen Heroes Square inc railway station
4. Workers Housing \ Pavlov's House
5. Oil tanks and the Volga bank (German Campaign Objective)

Suggested Terrain. We've raided our terrain boxes and also the local club and we are planning the following:

1. Outskirts – Mostly wooden buildings \ burned out small houses with fences etc. Looking at photos these are arranged in fenced off blocks so table should have 4 – 6 blocks each of a couple of houses plus sheds etc. Paul has printed some burned down shacks with only the chimney remaining. We have about a dozen, plus a sawmill and similar, so we can cover a table with suitable bits.

2. Train Yards and Factory area. Large industrial buildings separated by large open areas with lots of blocking terrain.

3. Fallen Heroes Square. A public square surrounded by ruined buildings with a central open area. The square can contain wrecks, fountains, statues etc for cover. I have a 1:48 He111 that I built and chopped up - details here: crashed He 111 . Paul has also printed the railway station building - it's a burned out shell, but fits our requirements perfectly. This will be our neutral table - the mid point of the campaign.

4. Workers Housing – Larger ruins of workers housing with wide streets between them. Paul has a rather ambitious plan to print Pavlov's House, which will fill the centre of a 6x4 quite easily. Looking at the photos and the maps (Island of Fire by Jason D Mark has some amazing maps) there is an awful lot of space around the individual blocks so this could be a bit "interesting" with lots of trenches around the table edges.

5. The Volga Banks. Oil tanks, pump houses and pipes, plus some smaller industrial \ warehouse style buildings. Of the Germans can take this area they will have reached the Volga and cut off the Soviets in the city. The oil tanks are now going to be my Covid terrain project. I've been watching The World at War episode on Stalingrad and in addition to some film of an Ampulomet in action, there's also some pics of troops moving around the collapsed oil tanks - I think I can build them using some plastic paint buckets and chop them down. These have several terrain opportunities as they cover a fair chunk of the table at minimal cost. Possibly. Watch this space.

All areas should have plenty of appropriate scatter terrain – whatever we can grab as available but lots of shell holes, barricades etc.

Forces. To avoid the premature end of the campaign (They're all dead Dave) we're going to give each player 2 platoons, and allow them to swap them around on a scenario by scenario basis. Progression up and down the ladder will be based on aggregate results. To give the Germans an advantage initially, to get them into the city, the Soviets will have to keep the same platoon in the front line 'til the third game. Soviets will only get reinforcements once the game gets past the middle of the campaign, Germans will only get them up to that point.

I'll go into the lists we're using next time........









Wednesday, 4 March 2020

The Rotterdam Project Part 4 - Concrete

A major part of my cunning plan to stop Army Group B will be some fixed defenses and fortifications - or Kazemats in Dutch.

These will consist of a weapon bunker and a squad bunker (both concrete), a road block, and a couple of minefields and wire entanglements which I'll hopefully get finished soon.

The weapon bunker is an easy one - my mate Paul (with the 3d printer) has found a .stl of a Dutch B Type HMG \ ATG bunker and kindly printed it off. The print went a bit off with the roof but I judged it recoverable = beggars cant be choosers and all that. Here it is after a coat of paint.


The second emplacement is larger as it needs to hold either 2 teams \ weapons or a squad. This one is "home made" from pink foam based on a S Type bunker in the Peel-Raam line I found some plans for.


Both are a bit tall - a result of the real things being buried at least partly underground, but we cant really do that on our tables and reducing the height to represent that makes the rear doors look daft so I'm just going to have to live with tall bunkers.

Roadblock, mines and wire to follow........

The Rotterdam Project Part 3 - Support Troops

As I mentioned, the core of my force are Dutch Marines, who fought in the defence of Rotterdam in May 1940. In Chain of Command these troops can (and need to) draw their supports from other Dutch lists, so I have a few choices.

Initially I'm going with a Forward Observer, a Swartzloss Heavy Machinegun team, and a Pioneer team. All the models are from May 1940 miniatures Dutch Infantry. The Pioneers are "repurposed" stretcher bearers with cable reels and the like added from spare bits from the Warlord German Pioneer set, plus a spare officer pointing to tell the guys where to plant their bits. The Pio team is needed as some of the Blitzkrieg scenarios in Chain of Command require you to blow up "stuff" to slow the Germans down.


My last support choice for now is a Landsverk Armoured car. The Dutch had no tanks, but did have a couple of dozen armoured card that by 1939-40 standards were not that bad. This model is another 3d print that went a bit wrong, getting a bit twisted in the curing stage, but it has cleaned up ok and will certainly do til we can get another (better) one run off.

Tuesday, 3 March 2020

The Rotterdam Project Part 2

Update on the Dutch Marines for Chain of Command

ok so this took more than 5 days but the main platoon is now done (!) with plenty of time left before the Germans are due in May :-)


The platoon is a bit strange. It has a fairly standard three squad platoon, but then goes "a bit wrong". The Dutch never took an active part in WW1 so they never had a chance to learn first hand some of the low level lessons. One of these was the need to make the infantry squads more flexible. The Dutch don't have the ability to split a squad into teams, and instead operate as a single eleven man squad.


This has some advantages. It will take a lot more to pin a large squad than a small three or four man team, but it does impose a bit of a tactical straight jacket. Then again the lack of flexibility will be "interesting". The squads do have an LMG, but it is the distinctly WW1 issue Lewis gun, with a rather dodgy big drum mag that is prone to stoppages and cant fire on the move. Rather worryingly no anti tank rifle, indeed no integral support weapons at all. I suppose this is in part because the Marines were organised and equipped to act as landing parties and the like in far flung territories where tanks are not likely. Then again the Regular army dont have an ATR either. Or tanks for that matter. Oh and the officer has a sword - something of a first for my WW2 armies!

Next time - some supports
 


Thursday, 26 December 2019

Dutch Marines for 1940 Chain of Command - The Rotterdam Project Part 1

In an attempt to provide myself with both encouragement and impetus I'm going to try and blog my progress on these. They were a Christmas present to myself and I'm hoping to get them done by the New Year - that will be 2020 before some wit asks :-)

The platoon consists of three squads of 12 men each, plus an officer. There are 2 spare officers that will be painted at the same time. I also have some Regular Army support weapons, but they will be in different uniforms to the Marines so I will do them later along with the other support options. In total I have 39 figures to paint in 5 days.

So this morning just after sparrowfart I got started with the preliminaries - cleaning the models up. In truth there is not a lot to do here. The models are by May 1940 Miniatures - the only supplier of 28mm Dutch Marines as far as I am aware. I'll probably go into the "why" I decided on Dutch Marines at some point later. The models are clean and almost flash free. There are some minor mould lines and some flash, mainly in the gaps on the figures that are firing rifles from the shoulder between the crook of the arm and the rifle, but it cleans up quickly. The models themselves are very nicely detailed and proportioned and the metal is good quality - I had one rifle lose it's foresight during clean up , other than that they are very nice models indeed.

In fact I probably spent more time on the pennies I intend to use as bases. The cunning plan is to store and transport the Dutch on magnetic sheet so the pennies which are ferrous will hold them in place. Actually not all 1p coins are ferrous so I checked the selected ones first just to be sure.  In the past I have had some problems with paint lifting from the edges of coins I have used to base figures on. A little while ago I asked for advice on Facebook and was told (by non other than Derek "Del" Hodge) that it helped if you roughened the edges with a file. This I did. I also washed the coins in soapy water - I never really thought of this before but when you think about it most of them will be filthy and covered in God knows what (yuk).

Lastly I glued the figures to the pennies using pva - with the likeness of HM The Queen face down. This isn't because I don't want to be arrested and charged with some sort of treason, or because I am a rabid Republican (which I am, but personally I don't have anything against her as an individual, but think the idea of the Monarchy is stupidly outdated). No the reason I stuck them to the reverse is because the patters on the reverse seem to give the glue something to work on better than old Liz.  One pose - a kneeling one, did not fit a penny so ended up on 2p pieces, and there is also a Lewis gun team that will have to be based as a pair on an mdf base and then some magnetic strip added later.


So that took just over three hours, with regular breaks for tea and a breakfast stop for a bacon butty. Once they're dry the next step will be to add sand to the bases, then spray the undercoat.