Last night saw the last of our Chain of Command campaign
games. We decided to call a halt because we had reached a position where it
looked like the British counter attack was simply not going to push through the
German defences. The problem wasn’t the rules (which are great) or the
campaign, but the terrain we were fighting over – or rather how we had
decided to interpret it. I thought I would put a bit of explanation out there
as a possible warning to others.
The root of the problem
is – well, the Desert, or rather our representation of it. When we
decided to start playing a simple ladder campaign we lifted the locations
straight from the excellent “At the Sharp End” campaign system (available from TFL for only £6 and
worth every penny at twice the price if you play any sort of 20th C game).
We were very wary of setting up open flat terrain that would favour anyone with a German accent and an MG34. Other players had warned us leaving the terrain too open would mean a walk over for the DAK. We decided to use the club wadi \ gully terrain, and litter the area with rocks etc to provide cover. It looks pretty nice even if I say so myself.
We were very wary of setting up open flat terrain that would favour anyone with a German accent and an MG34. Other players had warned us leaving the terrain too open would mean a walk over for the DAK. We decided to use the club wadi \ gully terrain, and litter the area with rocks etc to provide cover. It looks pretty nice even if I say so myself.
Here were our first mistakes. We
failed to appreciate fully how much the wadis would effect play and tactics, blithely
deciding you could be in hard cover in the wadi. As we were generous and even
handed we ensured the wadis were fairly placed on each side of the table.
Basically we had created two parallel trench lines (doh!).
Our second problem
was that in our enthusiasm to provide cover we were liberal with distribution
of our “rocky outcrops” (as an aside these were part of Peter Pigs “Patrols inthe Sudan” terrain and they’re absolutely brilliant for just about any scale. Unfortunately
we used too many of the tall ones which blocked line of sight (LOS), rather
than just providing cover.
Slightly out of focus British trenches err wadi |
too many blocked LOS |
What we should have done |
The last problem was the choke point. The Afrika Korps won their first couple of missions but decided to halt at the pursuit through the enemy position to rest and rearm – also so I could paint up new toys I expected to need for the final assault mission. The Brits counter attacked. Having played over the terrain earlier we felt obliged to us it again, however this mission is a length ways push down the table through some choke points. It didn’t seem fair to start changing things around at this point. Frankly the combination of our poor terrain choices and table layout were making it too easy to defend, so we decided to call the campaign there, an honourable draw.
We had plenty of fun and some really interesting games, but
it could have been so much better if we had thought through the consequences of
our terrain choice. We will be back of course, probably advancing the timeline
to 1942, but next time we will think hard about the effect of wadis – probably just
treating them as soft cover, and cutting back on the amount of big areas of LOS
blocking terrain, so that there are fewer “safe” areas where we can hunker
down.
Comments welcome - indeed sought