Wednesday 16 October 2019

A break from WW2 - Mig Alley

As a bit of a diversion we thought we would give Mig Alley a run out. In case you missed it Mig Alley is a supplement for Blood Red Skies taking the game into the Korean War and introducing jet vs jet combat. You need the main rules to play - Mig Alley is sold as an expansion which assumes you have BRS. But you really should have them already as they're so damned good ...........

Anyway the thing about Mig Alley is it really hammers home just how different jet combat was to WW2 - or rather, just how much faster things happen. The main change in the game mechanic is the Jet Trait, which can really catch you unawares. Jet allows a plane with this Trait to gain an advantage level on activation as long as there are no nearby enemies, and other aircraft of a lesser power can't climb for advantage within range of the jet. This, combined with the very high speeds everyone is travelling makes for Mig Alley games to be very different to WW2 BRS.

So off to the action. Somewhere over the Yalu River a flight of MiG15s of the North Korean Air Force sight a flight of USAF F86 Sabres. The lead Mig - piloted by a particularly tall, blond haired North Korean with a Russian accent decided to engage - even though he was one plane down (the Yanks had cunningly played the "Restricted Airfields" Theatre card during set up, costing him a MiG), but superior Soviet radar direction (Radar Direction Theatre Card) meant all the MiGs were starting at Advantage, where most of the Sabres were not.


The Sabres split into two pairs, Ivan and his wingman were separated from the lone MiG. All of the MiGs jettisoned their Droptanks (Equipment Card) and pushed the throttle up.


Turn 1 and the Russians (err North Koreans) had an edge, using their "Opening Shot" Doctrine card, to take long range head-on shot, they inflicted a Boom Chit on the closing Sabres and then closed to within 9", preventing the Sabres using their "free" Jet climb for advantage. The Sabres tried to manoeuvre but were at a lower advantage level so could do nothing even when one of them did get behind a MiG.


This didn't last long however as the single MiG was forced into a disadvantaged situation by the pair of Sabres facing him which also inflicted two Boom chits. Ivan decided his best chance was to burn his Advantage to dive onto the tail of the Sabres attacking his lone comrade, ignoring the Sabres he was tangling with. He took another long range shot (Opening Shot again) and caused a second Boom chit on the USAF, then managed to get into a shooting position on the Sabre - if he could get a hit and shoot it down the Yankees would break. However his MiG had the Rough Ride Trait meaning he needed to pass a pilot test to take the shot - and he failed, as did his wingman (doh!), even though both had the Sabre at their mercy the high G force they were inflicting on themselves was just too much (the USAF have G Suits to avoid this).


Burning advantage had left them vulnerable, and the original pair of Sabres followed them. Both Sabres got hits which the Russians (err North Koreans) dodged, but they were now past their Boom limit and they headed for home. Both sides claimed kills - after all, all that shooting MUST have hit something, and several planes were seen diving away trailing smoke.

All in all this was a great game - and really showed just how different the jets are from their propeller cousins. The Migs made a mistake burning advantage to try and get the Sabre, or rather they gambled and failed. Once they were no longer in an Advantaged state they were vulnerable to being harried, and forced out of the fight. BRS moves at a pace normally, but with Jets involved this really steps up.

All of which means I need more MiGs.

A quick word on the models. These are all 3d prints. We have the Warlord ones in metal and they are more detailed than these 3d printed versions, but being metal they need a special stand. Neither of us are keen on that. When Warlord get the jets into resin, as they are suggesting, I suspect that will change. 

2 comments:

  1. One factor with the MiG Alley Expansion that bothers me is that you only get 4 minis for the same price as any of the 6-mini squadrons. I like the expansion, but for the price (I think is was $34 US plus shipping) they should have included 3 MiGs and 3 Sabres instead of just two of each.

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    1. Yes - for some reason they originally had planned for 3+3, then they changed to 2+2+ decals. Pairs makes sense tactically as both sides were flying pairs so 3s would look a bit off, but I know what you mean

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