Thursday 14 November 2019

Cruel Seas - Faffing about with submarines and other new fangled technology

Last night we were testing out some options for having submarines in Cruel Seas. I also wanted to give a try out for an App I picked up called "My Mini Report". The main selling point for the App was it makes producing battle reports easier because it allows you to add a voice commentary that gets converted to text as comments. I've tried it before but to be honest it was "a bit of a faff" to use, and previously I said "bugger it", but I decided to give it another go - and it was easier this time. It still needed some editing after the game but it didn't take too long. I think I may be getting the hang of it, but I'm still on the fence.

Here's the "test" result

The game itself went "OK". Like much of Cruel Seas there was some "err" moments when stuff happened - the ram was far less damaging than I thought it should be, and the perennial problem of torpedoes not doing enough damage reared it's head, but nothing that was deal breaking, and it was fun, for a given value of "fun".

2 comments:

  1. We just immediately sink any ship under huge that is successfully struck by a live torpedo.

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    Replies
    1. It does make sense to do that - nothing of that sort of size ever really survives a torpedo hit

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