Thursday 26 November 2020

Into the Zone - meet the team (1)

So I've decided to play a solo campaign of Zona Alfa over December's lockdown and will be using the dining room table as the playing area. I have a 8x6 gaming table in the loft but this is so full of "junk" (or irreplaceable gaming stuff - it's a coin toss) that it will be easier to play downstairs - also the loft is hard to keep heated in winter so......

I did a first look review in January on ZA - details here . Since then I've played a couple of games before lockdown kicked in and found them solid and interesting.

Each Crew in ZA starts off as a group defined by their level, or Khrabrost (K) roughly translated as "Balls" ranging from 1 (Rookie) to 3 (Veteran). The crew will have a total K of 12 with the value being set by the K level. This Crew is going to be from the Independents Faction, not particularly aligned to anyone just in it for the money. I'm going for a Vet leader (3K) one other Vet (3K) and three experienced team mates (2K each). Each will have a specialist role. Here they are:

Fat Arkady (Leader) - Too old for this shit but needs the Rubles. Also will be doubling up as the team cook on this one. Prone to relying on weight of fire to keep the target down rather than accuracy.

Skills: Leader, Unload

Equipment. Military Body Armour, Medkit,

Weapons Battle Rifle & Shotgun, 2 Frag Grenades 

Little Pawel (Veteran Scout). A slightly shifty Pole with a habit of going off and doing his own thing, leaving the Team to dig themselves out of whatever hole they're in, but good when he is doing his stuff.

Skills: Scrounger, Hussle

Equipment. Military Body Armour, Med Kit, Binos, Giger Counter\Detector 

Weapons Assault Rifle & Pistol, 2 Smoke Grenades

Big Pavel (Experienced Heavy Weapons \ Demo guy) Solid and reliable, but uncommunicative and a bit prone to forgetting he is on a team, particularly when in a firefight. This may be due to deafness caused by the noise of his favourite weapons.

Skills: Hard

Equipment. Body Armour, Medkit, Hot Load (Thermobaric warheads for his RPG) 

Weapons Assault Rifle, RPG with 5 rounds, 1 Satchel Charge, 1 Frag

Fifi (Experienced Medic) Looks after everyone, but prefers to avoid getting close to the enemy.

Skills: Bone Doc

Equipment. Body Armour, Gas Mask, 2x Medkit

Weapons SMG, 2 Smoke Grenades

Kaz (Experienced mechanic \ fixer) Great when sober but prone to hitting the bottle. 

Skills: Wrench

Equipment. Body Armour, Gas Mask, Med Kit

Weapons Assault Rifle & Pistol, 1 Frag, 1 Molotov

The gang pooled some spare equipment and bartered it away before entering the Zone to start their first run so has 1130 script (cash) available.   

Resemblance to persons living or dead is purely coincidental - honest!    

I was tempted to throw in a couple of Rookies to give the Gang some expendables but I decided to stick with some guys who could be relied on if \ when it all goes pear shaped. 

So now I need to find suitable figures and make a start!

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