Thursday, 7 September 2017

Blood Red Skies Models - Not a review, redux

So over the last five posts I've taken a pretty close look at the pre production models for Blood Red Skies. I've tried to be balanced and fair, but not glossing over issues. Here's my overall impressions.

Firstly, these are designed as playing pieces NOT exact scale models. The models are over scale in the sense they are a bit "chunkier" than they should be. Wings and tails are thicker and some details are missing. I'm 110% happy with this in theory as they are designed to be regularly handled and gamed with. In this it is rather important to understand as unlike most other WW2 air games such as Wings of Glory or Check Your Six! the BRS advantage rules and the way they are represented by moving attitude of the model on the base means these models will need to take a lot of handling, not just the base as in other cases. If you were to model propeller blades, cannon barrels and radio aerials to scale or even close to scale, as happens with some other models, you would rapidly find a lot of breakages during play. So there is a necessary trade off between accuracy and utility. I would however have liked to have seen some cannon barrels on the Zero. I don't suppose this is a big deal and in reality will be an easy fix.

The next feature that needs to be mentioned is those panel lines. I like panel lines on model planes, and I'm guilty of painting some in myself as you can see in this earlier post on a Pe2

http://twtrb.blogspot.co.uk/2016/06/a-little-pawn-pe-2-for-wings-of-war.html  .

In reality panel lines would be almost invisible at any sort of viewing distance, but they can make an otherwise rather bland model look cool. On the BRS models these are so over scale you could probably fly an X Wing down them. Again that's not really a bad thing as it will make them easy to paint if you want to, and at the same time they will not be so obvious if you just paint over them. So far so good. The issue is the 109 certainly has the wrong panel lines, and the Zero may have, which  sours the milk a little for me, however I would hazard a guess that 99% of the gaming public wouldn't notice and wouldn't care even if they did, so its not a big deal overall.

On a similar note is the cannon bulges on the Spitfire. They shouldn't be there, but in truth they're almost invisible to the naked eye - in fact I looked at the Spitfire for a week and didn't notice until someone pointed them out on a blown up pic I posted. In a strange way you could think of this as a bonus. If you are a real rivet counter you could (carefully) file them off for a MkII or leave them on and add some cannon barrels to make a MkV. In fact if I were to be modelling the Mk V I would probably have expected those bulges to be emphasised a little to make them more visible! I'm again prepared to bet this is not going to cause 99% of gamers any loss of sleep at all.

The 109E is slightly more disappointing given the panel lines and cockpit canopy but in reality I cant see that putting too many people off buying them.

The last thing I would mention (again) is the actual choice of models in this initial release. The Spitfire MkII and Me109E are "no brainers" and at that point the decision to diversify so that the first release of BRS isn't just the Battle of Britain makes some commercial sense. The Yak 1 also works and can match up with the Me109E, but at this point the wheels come off. The late war Zero and P51D are just too late and diverse in my honest opinion, and cant really be flown historically against anything else here. Even against each other there is a major miss match.  A far better choice would have been a Wildcat and A6M2 Zero, but for whatever reason that isn't happening.  Hopefully Warlord will follow this initial release with some new models to make these two a little more relevant.

So that's it. As I explained at the start I cant really "review" the models or make direct comparisons to others available as the ones I have are pre production only, so what you are getting is my general impressions. Which are on the whole rather good. Assuming these models remain similar once in the new hard plastic material these are going to be a very welcome addition to the WW2 air gamer. No confirmation on price point yet, but I guess somewhere around the £25 point packaged in "Squadron*" boxes of six models plus bases and the associated cards needed to play them in BRS. That will make them essential for BRS players wanting to expand past the 2 player starter set, and also very welcome and useful to players of other WW2 air warfare games.

* yes I know, six planes isnt a Squadron in any real historical sense, and tactically six is a strange number for anything except early war but they had to call it something!

Next post (hopefully) will be a look at some alternatives if you want to replace your bomber cardboard cut outs with real models
 

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