Monday, 22 June 2015

Quick and Dirty Dark Ages Part 2

So now I had the figures assembled and based all I had to do was paint them. I grabbed a selection of fairly neutral colours (this is supposed to be the Dark Ages after all) and basically blocked in areas, no shading, no highlighting, bugger all finesse, just speed.

Once done I then applied a coat of Army Painter Strong Tone - or as it is known here "gunk". I brushed it on, using it as a dip is just too messy and wasteful, and you do get some control with a brush. Then I left them to dry overnight.

The final parts of the cunning plan stumbled a bit. I had intended to use Late Roman Chi-Rho style shield transfers from Little-Bigman Studios but these were uncharacteristically late in arriving so I decided to go with some simple geometric patterns - quarters etc. Lastly the bases were painted with earth shades and highlighted, and then everyone got some nice, bright static grass clumps. These are important as they add some brightness to otherwise dull figures and also allow me to tell which group is which - ie one group has a green and yellow clump etc,

The end result after being blasted with matt varnish


I'm OK with these. They look ok on a table at normal viewing distances. I have to admit I feel a bit cheap and uneasy at the speed and short cuts I took, particularly the Army Painter which I'm still not 100% happy with. I tell myself I will go back and add highlights and more detail, these are still works in progress etc (some hope). What I also think is that these guys have now been on table five times, which I think means they have already done about 10 hours "in action" and I probably spent somewhere like a quarter of that time painting them. That is a damned good ratio under the circumstances.

Thursday, 18 June 2015

Quick & Dirty - Dark Age Infantry

I was in something of a rush to get my forces ready for playing Dux Brit.  I bought a box of plastic Dark Age Warriors from Gripping Beast and decided to go all out for the quickest turnaround I could to get those peasant levy units ready - no corner was to be left uncut!




Firstly I assembled the 18 figures I needed, then stuck them to 1p pieces. Then I covered the bases with pva and a sand & talus mix. All done in our back yard with assistance from our new Tomcat Greebo



Once the pva dried I had the cunning plan of cutting another corner by undercoating in suitably drab colours. A quick search of my cupboard produced a tin of beige and a "British Tank" green, - I was dissapointed to discover I had used up all the German Dunkelgelb on a previous project. Anyway here are the results.



Part 2 will be the end result

Tuesday, 16 June 2015

RTFM - Musing on rules

I've realised I have been guilty of falling into games unprepared. By that I mean over the last year or so I have been caught up in the enthusiasm of a new rules set, skimmed the rules while rushing headlong to get the toys painted, and arrived at the table with much fanfare to find the games halting and not as successful as I had hoped. 

A prime example I played a game of Dux Britanarrium last week at the Hartlepool Club. It was our first try out, and at the end I thought it went OK - but just OK. The truth was we had missed large bits of rules we skimmed over in our enthusiasm, and as a result both our enjoyment and enthusiasm suffered - what should have been a good gaming session was just OK.

That got me musing, because it is not the first time it has happened. So I decided to have another game, this time just to try out the mechanisms, and whenever there was any doubt to read the rules carefully.

So I set up a game between Dave & John with me manning the rule book - a full battle rather than a raid so we could concentrate on the rules rather than rushing around in the chaos and tempo that raiding scenarios involve, and we got stuck in. Actually before that I READ THE RULES again just to refresh my memory, and read the rules as things happened to make sure we were getting it right.

It took a while, but we learned rather a lot. One thing I learned was just how good and well thought through Dux actually is, Our skimming and fumbling had meant we had missed some of the more subtle bits in there, and at the end we also had much better understanding and dare I say it, fun. Last night wasn't an OK gaming session, it was a good gaming session. I'm sure the others felt it too.

Moral of the story RTFM!

One last rambling thought. For the last few years I had heard of the Two Fat Lardies rules but had never really tried them. They were for me pigeon holed in the same niche as some Peter Pig rules - nice mechanisms but too light hearted and tongue in cheek to be thought of as "serious" sets of rules - the Carry on Wargaming style of naming, and indeed the whole company name and pie and pint logo thing helped reinforce that. I was (and am) a fan of some of the older PeterPig rules but the layout, presentation and general impressions were always of an amateur production - one man and his photocopier (which to be fair is pretty much what they were at the time). I had subconsciously  expected the same from TFL. The other side of the coin was the WRG style written in almost legalistic precision (Barkerese). Like them or loath them you had to take them seriously and read them carefully.

Taking the plunge with Chain of Command educated me otherwise.  I think it also showed a step up in ambition for the TFLs. Here they had a product that was in their view (and mine as it happened) superior to the market leader (Bolt Action) in almost every way, but it still lagged behind BA in popularity. I don't want to get into the whole "why" one rules set is better than the other, or what drives popularity, but having looked at both, Chain should have beaten BA hands down in my opinion, and it didn't. 

Like Chain, Dux is a well put together and very nuanced set of rules (at least as far as I can say that after 3-4 games), and the resulting game is interesting and enjoyable. It deserves a bit more respect, to be treated more seriously, but I think my initial expectations that the TFL "brand" is a little frivolous had coloured my view. I wonder if the happy go lucky branding that TFL have used in the past is now starting to bite them back a little?  I hope not, because if Dux and Chain are any indication, TFL are producing some of the most interesting, thought provoking and, yes fun, rules I have seen in quite a while, with production quality to match. Long may they continue

Sunday, 14 June 2015

Protecting Civilisation - Dux Brit Campaign at Asgard Games

I think I mentioned we were looking at playing Dux Britanniarum from TFL?


My gaming schedule is a bit disorganised but when I dropped by Asgard Games in Middlesbrough during the week Steven (the owner) mentioned they were just starting a campaign. I politely enquired if there were any spare slots (ok it was more like begged) and he was happy to oblige, with the first game being set for today (Sunday).

I turned up to discover I was now responsible for protecting Auld Clut against the ravages of Saxons and Picts. It's not a bad place - two provinces on the very edge of Roman Britain (the wrong side of Hadrian's Wall!) and the food is deep fried, but there are worse I suppose :-) 

Steven then very kindly decided to raid my province with his Saxons - Game On!

The Saxons were aiming for a village to plunder, the Romano Brits hoping to head them off before they could steal the family silver. 

The Saxons were having a bit of a bad day - they started with fairly low starting morale roll, which was made worse by an ill advised speech by Steven that went down like a lead balloon. Brit Morale on the other hand was pretty good, so I decided to get stuck in and start the on table part of the game without further ado. 

Steven had the main part of his force running for the target village but detached two groups of warriors to try and delay the Brits who were starting on the flank - rushing to defend the locals.  The Saxons needed to search the houses and find at least 2 units of plunder, and the Brits were keen to stop them - glory is fleeting but a chicken is a chicken!

Sadly the Saxon delaying force got a bit enthusiastic - charging one of these groups out of a copse and into a group of Brits. Unfortunatly a second group of Brits was very near at hand and these joined in the melee. Outnumbered 2-1 the Saxons fought gallantly but broke due to accumulated casualties and shock- not good for already shaky Saxon morale, but at least they had killed 4 Brits for the loss of only three of their own and a wounded leader.

Aftermath of first clash - Brits reorganise as the main Saxon force reaches the Village - meanwhile remnants of the first Saxon group go to check the boats are still secure :-)
At this point the Saxons had another unpleasant shock. A well thrown javelin from some British missile troops plunged towards their Lord as he lead his men forwards. His loyal Champion and banner bearer saw the missile at the last second and threw himself in the way, giving his life for his Lord, but his loss crumbled Saxon morale again.

The Saxons reached the Village and started to look for anything of worth, but even the chickens were hiding.
Knock knock......

Meanwhile the second Saxon delaying group was caught by the British Elite group who threw some pretty amazing dice, killing 5 in one round of melee, and capturing the wounded Saxon Noble.


That was enough to break Saxon morale and they broke and legged it back to the boats leaving the Romano British Lord in possession of the field, the Glory, and indeed the chicken!

Lord of all he surveys Centurion Titus Aduxas and his gallant Warriors!

The post raid results were good for the Romano Brits, losses have been replaced quickly and the Lord has impressed the locals so much four youths have joined his band to act as skirmishers - indeed the Commander has gained a soubriquet "the Good", which while lacklustre is a bit better than "The Bald" which was the original result before modification :-). Meanwhile Steven and his Saxons will have to spend two months recovering their losses before they can raid again.

Great game and a great little shop with some nice members - well worth a visit. While I was upstairs in the gaming room here the shop was busy with a couple of 40K games. I took a couple of general pics to show the layout and general hustle & bustle - not bad for a Sunday. Steven has three tables upstairs in his gaming room and another two downstairs, with tea & coffee facilities. He stocks a wide variety of games and figures and if you want something he doesn't have in stock he can usually get it for you in a couple of days. The shop is located very close to the Middlesbrough bus station so it is quite easy to get to. Recommended - in fact I will be back there on July 5th for a Dropzone Commander event. 










Sunday, 24 May 2015

When I first joined the wargames club - 28mm Ancients

When I first joined the wargames club back in the Second Sheet Metal Age, when God's Dog was still a puppy, White Dwarf was in single figures and all that, there was really only one big game, the one that showed you were a serious wargamer - 25mm Ancients using WRG 5th or 6th Edition.

The armies were big and quite expensive, but the biggest and most obvious sign that you played was the big metal cantilever toolbox universally used to haul your troops around - like this, but bigger.

When full of 25mm white metal figures these weighed a ton, and you had to seriously weigh up (literally in some cases) the desirability of adding that unit of Hoplites to the army with the possibility of getting a hernia. This was particularly the case at the Hartlepool club where the games rooms were on the top floor and only accessible by a series of about a hundred narrow stairs.

Things have changed now of course. The arrival of cheap plastic figures from Perrys, Gripping Beast,  Wargames Factory, Warlord Games, Conquest, Agema and Victrix have made 28mm (scale creep) ancients gaming both cheap and portable.

So yesterday we had a great time playing Impetus at Waugh Games - half a dozen like minded souls just having a good time doing ancients like the old days. We had six players and a good selection of armies - A Republican Roman, Early Imperial Roman, Ancient Brit, Carthaginian, Selucid, and Mongol (there's always one)! We were playing 350 points which is the current competition standard. One interesting point was just how small the two Roman armies were - probably because they both went for a lot of A class legionary units.

So here in no particular order is some pics I shot between moves

Selucids vs ABs

ABs lining up

"The important thing about a pike is the unpleasant stuff happens a long way away" Selucid Pikemen ready to roll

Meanwhile the ABs camp is full of the usual pre fight activity

Mongols vs Republican Romans

OK there are not many of us but we are A Class and rock hard - and also very pretty - Republican Romans

Early Imperials advance against Carthaginians

Hanibal and his lads get stuck in - this ended badly for the EIR Auxilia

Oh look, bloody Mongols outflanking AGAIN

Selucids bracing for impact

EIRs doing the grinding thing they do so well

Republicans bouncing Mongols (the suspicious Cav on the end is a proxy Mongol)

and now the Mongols are in the rear - AGAIN

Crunch

Sometimes having the longest stick is worth it

More bouncing Mongols

Selucids vs Republicans

EIRs and ABs

A road? Mongols try to get even farther onto the Carthaginian flank

EIRs grind towards the ABs

Selucid vs Republican Romans

EIRs vs ABs

EIR setup vs Carthaginians

Proper wargaming :-)

and here is an interesting thought - most of this was plastic, with the odd metal figure in there. You could probably buy a 350 point army using plastics for £60-£80. That's brilliant

Friday, 15 May 2015

Off to Triples

So I'm going to Sheffield tomorrow to attend Triples, a rather good wargames show.

I usually have some tournament or demo to run but this time, for various reasons, I'm just joining the hoi polloi and getting some meandering and shopping

The shopping list is the thing. I cant make my mind up, which is of course a disaster waiting to happen. I need to get some 15mm PaK 36s, and I want some "gribbly" bits of 15mm sci fi to jazz up some buildings - doors, roof vents etc, and maybe some 28mm Romano Brits to allow me to play Dux Brit

I suspect it will be the 15mm doors that will be my downfall, I will have to go to Ground Zero Games stall to get them, and John Tuffley is a wizard at getting my money.

Time will tell

Monday, 4 May 2015

For the love of cake

As I explained a few posts ago I bought a Dreadball team.

There is a nice young lady called Jenny who has opened a tea shop in our town. Unlike all the other tea shops I know, in addition to 30 different varieties of tea, some very nice scones, and some truly amazing home made cakes that will give you a heart attack just by looking at them, Jenny sells boardgames and gaming accessories, and opens the shop late once a week for a games night.

Anyway, Jenny has decide to run a Dreadball League in her shop, and made a damned attractive offer of a team for a tenner to anyone who wanted to play in the league. Give this gives me a new gaming opportunity, minimum cost, and ready access to cake, I succumbed. We played our first game last week and won, rather more through luck than judgement. 

Well worth a visit to Tea@Hart and very civilised  here is the Facebook Page

Did I mention the cake?