Sunday, 17 July 2016

Sharp Practice 2 - a very small amount of progress and some competition

Not a great deal to report on the SP front - partly because I had run out of primer, and partly because work keeps intervening.

I have however managed to resupply with white primer and so this afternoon the first group of the Trunptonshires have been undercoated.

Meanwhile news has reached HQ that the opposition are pulling ahead in the race to get the toys on table first. That Dastardly Frog Paul has sent his test shots of his first group


Clearly these are before tidying up and matting down but already the damned French are winning the race.

And to make matters worse Steve Irvin has decided to throw his hat in the ring with some Westphalians to support the Corsican Ogre  - again first test but the sign of things to come

Monday, 11 July 2016

Sharp Practice 2 - Some more progress

Deciding to mix metaphors and strike while the iron was hot I grabbed my trusty cutters, X-Acto and glue. I perused the instruction sheet and decided to start on Sergeant Grout with his half pike of office. At that point the wheels came off the plan. The box does not contain the arm holding the pike! I double checked both sprues and here simply isn't one. Bit of an own goal for Victrix. Slightly deterred I ploughed on, with the aim of completing one group of eight infantry. Now I was getting a close look and feel it is clear the plastic is slightly different to the stuff Perrys use - possibly a little brittler? There were also some areas of flash that had to be removed with a knife, and lastly some sink holes in the side of some shakos. On the plus side there are some really nice details - lots of mutton chop sideburns and some battered shakos, and the packs have some great touches such as a spare pair of boots. Actual assembly was not too bad - once you worked out which pair of arms produced which general pose. As I mentioned earlier you have to put the packs on, but that is't a hardship. There is some flexibility - you can manage a marching pose for instance, but you only get 4 walking rankers on the sprue so you cannot make the whole unit marching. In the end I decided on a rear rank marching and front rank advancing. Pic below. I don't think these look bad at all, and were not too painful to assemble. The details seem a little "soft" but most acceptable overall. Here's the first assembled group of 8

  

Sunday, 10 July 2016

Sharpe Practice 2 - Dramatic Personae

My Sharp Practice force is based around the second British list - A Light Column. I thought I would run my Leaders through the character generation section of Sharp Practice. Here's what I got:

Captain The Honourable William Fortesque Snort - Commander of the Light Company, Trumptonshire Foot and a Level 3 leader in Sharpe Practice.
William is from an old military family with wealth and influence. He is an honourable man, competent, good looking if a little short, but quite charming to speak to. Unfortunately under his wing is the youngest son of Lord Belborough of Winkstead Hall, and co-incidentally the Colonel of the Regiment. The Colonel has asked Snort to show his son the war and help make a man of him, but in reality young Roger is only really interested in engineering and mechanics and other such nonsense.

Under his Command are the Light Company, consisting of three groups of Light Infantry each 8 figures strong. He is assisted by Sergeant Grout - a no nonsense NCO (level 1 Leader)

Supporting the Trumptonshires is a section of The Rifles consisting of two groups of six rifle armed skirmishers and their officer and sergeant.

The Rifles are commanded by Lieutenant Richard (Dick) "Chippy" Minton (level 2 Leader). Minton's family are "new money" - in this case his father was a very successful furniture and cabinet maker, and he is rather well off as a result. Richard himself is thought of as a "Bit of a Bounder" by his fellow officers - not really a Gentleman and too forward with the ladies. He is a good looking and affable chap of average height and with an athletic physique which has come in rather handy when he has been forced to leave through the window of a ladies' boudoir on more than one occasion!

He is assisted by Sergeant Paddy Murphy, a very reliably Irish NCO (level 1 leader)

In all the force comes to 66 points, which is not good. They are likely to be the higher rated force in any game against the French and will probably get little in the way of support. On the other hand both the Light Infantry and the Rifles are excellent troops and have good leaders, so they should do well.

Only time will tell


Sharpe Practice 2 - Dramatic Personae

My Sharp Practice force is based around the second British list - A Light Column. I thought I would run my Leaders through the character generation section of Sharp Practice. Here's what I got:

Captain The Honourable William Fortesque Snort - Commander of the Light Company, Trumptonshire Foot and a Level 3 leader in Sharpe Practice.
William is from an old military family with wealth and influence. He is an honourable man, competent, good looking if a little short, but quite charming to speak to. Unfortunately under his wing is the youngest son of Lord Belborough of Winkstead Hall, and co-incidentally the Colonel of the Regiment. The Colonel has asked Snort to show his son the war and help make a man of him, but in reality young Roger is only really interested in engineering and mechanics and other such nonsense.

Under his Command are the Light Company, consisting of three groups of Light Infantry each 8 figures strong. He is assisted by Sergeant Grout - a no nonsense NCO (level 1 Leader)

Supporting the Trumptonshires is a section of The Rifles consisting of two groups of six rifle armed skirmishers and their officer and sergeant.

The Rifles are commanded by Lieutenant Richard (Dick) "Chippy" Minton (level 2 Leader). Minton's family are "new money" - in this case his father was a very successful furniture and cabinet maker, and he is rather well off as a result. Richard himself is thought of as a "Bit of a Bounder" by his fellow officers - not really a Gentleman and too forward with the ladies. He is a good looking and affable chap of average height and with an athletic physique which has come in rather handy when he has been forced to leave through the window of a ladies' boudoir on more than one occasion!

He is assisted by Sergeant Paddy Murphy, a very reliably Irish NCO (level 1 leader)

In all the force comes to 66 points, which is not good. They are likely to be the higher rated force in any game against the French and will probably get little in the way of support. On the other hand both the Light Infantry and the Rifles are excellent troops and have good leaders, so they should do well.

Only time will tell


Sharp Practice 2 - New Project "The Trumptonshires"

I had initially decided to build a Kings German Legion force, with rifle support from the 2nd KGL Lights (the only Infantry Regiment in the British Army allowed moustaches - true that), or indeed our local Light Infantry the 68th (Durhams) whose re-enactors are known locally as "The Woodentops". Actually the "Sick Notes" would have been more appropriate as the 68th were deployed to the West Indies. Not for nothing were they called "The Fever Islands" but to make things worse they were then sent to Walcheran before joining Wellington in the Peninsula and for quite a time the Regiment was constantly under strength with the inevitable bouts of malaria.

Then it struck me - rather than try and stick to a real Regiment why not do what Bernard Cornwell did and invent one? So the Trumptonshires were born. More on them later - assuming I decide to stick to them.

Back to the figures. I cracked open the (big) box and with trepidation looked inside. I say trepidation because I had in the past tried Victrixs French infantry and they had been so complicated to put together I decided to sell them on. I was pleasantly surprised. The box contains eight sprues, four of each type. The first sprue contains a dozen bodies and packs, the second an officer and heads and arms - see the pic below. Clearly Victrix have learned from the French and planned the body sprue to be universal for both Flank and Centre Companies and the "arm" sprue with the flank coy wings and other identifying bits, which is a good idea.


I was pleasantly surprised. The figures seem reasonably detailed and unlike the French I remember seem to have only 5 parts - body, head, a matched pair of hands and a pack. That's not bad at all, same as Perrys but less than Warlord who go for head, body and pack. It should also be mentioned that there are a lot in the set - 52 in all for an rrp of £22.95 but I got mine for £18.50. That compares very favourably with Perry (40 figures inc 4 rifles for £20 rrp) and Warlord (36 for £20 rrp). Closer inspection raises a few issues - 4 of those 52 are drummers and therefore 3 are (probably) wasted. Similarly there are 8 Sergeants \ Officers which is probably too many. Added to that there are 4 kneeling figures which will be great as skirmishers but will not really work otherwise. Even so that's more than enough for me. A closer look also suggested that unlike the French set the muskets are cast with both hands and one arm on the weapon and the matched left arm with a socket - that should make them easy to assemble - something of a bonus. One thing that did cause me to ponder was the separate packs - the straps are cast to the figure so there is no way to leave them off  - but then again the same applies to the other plastic sets.  Proof of the pudding is in the eating so they say, so I'll update once I have stuck some together

Saturday, 9 July 2016

Sharp Practice 2 - new project


Stupid I know on so many different levels. Firstly I still have the AWI to finish, secondly my last attempt at putting Victrix Napoleonics together nearly caused a nervous breakdown, thirdly I hate painting red.

The thing is I have been re-reading Sharpe just for nostalgia, I'm enjoying playing SP2, and Paul has took the plunge and bought French Napoleonics. So it is his fault.

Why Victrix? Well apart from the fact they are totally and frustratingly complex they do have one advantage over the other plastics out there - I can get all 32 Light Infantry I need out of one box for less than twenty quid. The rather nice Perry box set only allows you to make a dozen or so lights, and as the list I am using is based around a light infantry unit that was a non starter. I will still need a dozen Rifles but I'm sure that will not be too disastrously expensive.

So watch this space

Saturday, 25 June 2016

15mm Panther Expansion for Tanks - "Making your Mind Up!"

So started playing the new Tanks game - see earlier post, and thought you may be interested in the kits. The Panther\JagdPanther expansion is rather an interesting model which I think in some ways reinforced my initial feelings that this game is worth a look, but there are some questions about the direction it can \ will take.



For simplicity I'm going to call it the Battlefront (BF) model rather than Battlefront\GaleForce9 as otherwise my fingers will fall off, and Plastic Soldier Company (PSC) for a comparison.

The expansion itself is a rather large blister pack containing two sprues to allow you to build either a JagdPanther or a Panther.


You also get the relevant Tanks game cards for both and a hero commander card that is not available in the starter set, plus a couple of duplicate cards you already got in the starter but are useful anyway. Lastly there is a short assembly guide printed on the back of the full colour insert \ cover, showing a Panther Ausf A in Zimmerit anti magnetic paste - which is rather naughty as the model is actually an Ausf G and has no Zimmerit. In fact the image is a retread of the box art of BFs Panther Ausf A platoon - which is something I may come back to later.


Cost is somewhere between £5.50 and £7.00 depending on your source. For comparison a single Panther from PSC is £5.50 or four for £20.00 but of course you don't get the Tanks game cards.


The two sprues are interesting - both models share the same lower hull and running gear so you can only build one model and will have a pile of spare bits. If you were rather resourceful you could have a go with magnets or similar and have the upper hulls interchangeable if that's your thing. or you could build the Jagdpanther and use the spare turrets as emplacements - or you could bin them :-)

The other thing that initially puzzled me was that there was a lot of "spare" bits on one half of the sprue that were totally extraneous - extra ball mounted hull MGs, a spare cupola, different exhausts etc. None of these were needed and the cupola wouldn't fit the turret anyway as it already has one. So what were they for? Then it hit me. The sprue was actually a conglomeration of an older sprue that had been designed to be packaged with the resin models to replace at least some of the metal bits, and at a later date a new sprue has been added to replace the resin bits. They have probably included it because it contained some bits of stowage - spare wheels and tracks etc. I'm not sure what this says about the company and their design capability in that rather than including these in one sprue when at the design stage they decided to shunt the two together??? Given the number of bits on the extra sprue that are actually useful is rather small this seems a particularly wasteful approach. Why could they not get it all on one sprue? I suspect this has a lot to do with BF using "traditional" design rather than 3d CAD like PSC. I don't know if this is continuing with BFs more recent models or if they are \ have switched to CAD? Here's the old bit ringed in red so you can see what I mean. A close inspection shows one sprue dated 2012 and the other 2015.


Ok I can hear the exasperation building - get to the model!

So I stuck one together as a Panther. The instructions are clear and simple to follow, or rather would be if there were not so many extra and unusable parts on the sprues. The plastic is user friendly and assembly was fairly quick and pain free using side cutters to remove from the sprue, an ExActo knife  to clean them up and Humbrol Liquid Poly to glue the bits together. Parts fit nicely with the possible exception of the cupola hatch but that may just have been "finger trouble" on my part. It certainly looks the part. Although there is no mention on the packaging or instructions this is pretty clearly an Ausf G looking at the glacis, turret and exhausts. There is no Zimmerit which is a shame, but other than that it seems a nice model................... except the side skirts. I stuck them on and immediately the alarm bells rang. They just don't look right. If you take a glance at any of the skirted panthers around or in wartime photos it is instantly clear the skirts usually cover the top of the road-wheels and tyres. In this model they end above the wheels clearly leaving the tracks visible. I disapprove on principle. The JagdPanther is a breeze to build and looks rather nice.



This is of course very much a rivet counter \ trackhead thing, and if you didn't have it pointed out or don't really care it is probably not an issue. If you are you could always leave the skirts off I suppose, or build a new set out of plastic card but that's a lot of faff. I checked the Plastic Soldier Company Panther out and they seem to have got theirs better (or right?). Dimensions are a bit off - the Panther is a couple on mm too long and too high but that isn't a great problem - they certainly look the part.


So is this a deal breaker? Hardly. It's a nice model, and in comparison to the PSC one has fewer parts so less to screw up - particularly the much commented on two-part PSC tracks. The BF Panther has 15 parts if you exclude the skirts and extra stowage, the PSCF one has 23 (assuming I count them correctly). Zvezda, the undisputed Kings of Quick Build 1:100 (don't mention the Katyusha) are releasing a Panther soon and I would expect based on their previous performance that will be around 10 parts or less. On the plus side only BF will allow you to build a JagdPanther or a Panther G, which is something I suppose, but PSC will give you the parts for Ausf D, A & G.

I think the comparison with Zvezda is quite interesting because Tanks is aiming at that hybrid wargame \ boardgame slot, Zvezda's Art of Tactic  (AoT) game is squarely in that slot too, but unlike Tanks,  AoTs models are designed from the outset as gaming pieces in a board game style rather than reusing traditional wargaming models as BF has, and it shows. Less pieces, easy to assemble (mostly) and significantly cheaper. They also originally came with the cards required to play AoT but have now moved to downloads. I think this is the nub of my concerns for Tanks. BF have always been behind the trend as far as plastics have been concerned. They are improving rapidly, but most of their product is still tied to traditional hand made masters with the models cast in resin and metal (or plastic). At the same time PSC are ahead of the game with 3d CAD design and all plastic kits from the outset. That suggests BF lack the flexibility and footwork to release anything new for Tanks very soon as they have already exhausted the available models in the initial release and announced follow up. Games such as X-Wing, which Tanks openly admits to trying to mimic, have identifiable release schedules that help keep the game fresh and the punters coming back for more. I'm not sure Tanks can deliver that because it is tied into using "re-purposed" BF Flames of War models, which may suggest this is not going to be a game with long legs. Similarly reusing images from previous Bf Flames of War releases may be ok, but when the image isn't what is in the box there has to be a question asked - particularly as they have a similar but correct Ausf G image available to them.

So to sum up, the Tanks Panther expansion has quite a lot going for it, but some issues. If the comparison was simply as a model of a Panther tank PSC may well shade it, including on price. As an expansion for the Tanks game there is much to recommend in the BF model. In the end you pays your money and take your pick. As I have three of these already due to splitting starter sets and buying the expansion (yes I didn't think it through), AND my WW2 German armour collection reads PzI, PzII, PzIII, PzIV, MAUS I think I will get a few more (and leave the skirts off)

and lastly, I decided to give the whole "magnetise the hulls so I could swap them around" idea a go. I diligently made a spacer using a couple of ex GW slotta bases and stuck them in strategic places.


It worked well enough at first glance but on reflection I decided these models are going to get a lot of handling and it wouldn't take much to overstress the spacers, so I gave up and glued everything :-(